City Of Glass
A VRChat world based on Mirror's Edge 2.
Things I've built, produced, or designed across art, events, and code.
VRChat worlds, renders, and graphic design.
A VRChat world based on Mirror's Edge 2.
Blender 'photography' (AKA renders). My renders have a heavy focus on lighting and post-processing effects.
bsky.app
Layout design for graphics projects: magazine covers, posters, marketing materials, etc.
Part of a committee that shapes and designs the yearly FWA theme. Including color schemes, logo design, and overall aesthetic.
Producing and leading events for Furry Weekend Atlanta.
A club event inside FWA featuring takeovers by DJ/party groups from within the furry community.
fwa.club
A 'furry music festival' at FWA 2025, featuring 5 hours of furry musicians playing back to back.
fware.house
Event planning with the FWA director team. Leading the divisions within Marketing & Communication.
furryweekend.com
Produced/directed marketing, narrative, & live video content for Furry Weekend Atlanta.
furryweekend.comWebsites, tooling, and engineering work.
The main website for Furry Weekend Atlanta, built from the ground up using Astro, gitCMS, and Cloudflare Workers.
furryweekend.com
The website for New Year's Furry Festival, a New Year's Eve furry event in Atlanta.
newyearsfurryfestival.com
A multi-stage project that started with an ARG and finished with a page marketing the event at FWA 2025
fwa.club
Built registration analytics and data deep-dives. Assisted with minor development. Helped with product & project management.
myfwa.com
A shader cginc file to assist VRChat shader creators in implementing Furality's Luma into their shaders.
github.com
Generic furry day job. An engineer at a tech company, working on scalable infrastructure to handle provisioning and security for users.